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Mutants and masterminds unarmed damage
Mutants and masterminds unarmed damage





mutants and masterminds unarmed damage mutants and masterminds unarmed damage mutants and masterminds unarmed damage

If you did this, applying the Multiattack effect would also require you to buy it for your weapon damage as well if you bought a Katar, you'd have to pay 3 Equipment Points for the Katar, and then 5 points for the Multiattack power. You could plausibly buy some Brass Knuckles or Gauntlets that give you Strength-based Damage 1 as Equipment, and you might be able to increase their damage further by making them heavier, spikier, or adding something like electrical shocks to them a Katar (also known as a punch-dagger) is listed as doing Strength-based Damage 2 (Penetrating 1). If you want to apply a modifier like Multiattack to a Strength-based Damage effect, you buy Multiattack for the Strength modifier as well as any additional Damage that's placed on top of it.įor your example character, you have a Strength of 3, so buying Multiattack for it would cost 3 points.Īlso, as a side note, you should generally buy your attacks up to the limits set by your Power Level at the moment, you've got an attack roll of +7 but only a damage of 3. You apply the cost of your Multiattack to your Strength damage.







Mutants and masterminds unarmed damage